ARKADATA, Pierre Daunis
System designer with a synchronicity problem and a tendency to vanish down rabbit holes. Composition, motion design, development, a cocktail I've been stirring on my own since childhood. It all points to one question I'd happily spend my life on: How far can audio and visuals be intertwined? We've all had background music land on the moment, the drop hitting right as something happens, blind luck that somehow feels authored. Giving order to that chaos is what I'm striving for: just enough that things feel like they happen on their own, never so much that the seams show. It's at its most complex in game audio, where syncing against unpredictability is its own kind of puzzle. My idea of a good time.
Projects
GESTALT
Bitwig/Ableton-style modular racks for REAPER: a modulation engine, routing, and FX in one environment.
ARKITEKT
A cohesive toolkit of REAPER scripts under one UI language: RegionPlaylist, ItemPicker, and more.
Portfolio
Dying Light 2: BTM
Video Production / Music QA
Twin Cores
Audio Integration, Sound Design, Scoring
KCX / Orange
Scoring & Sound Design
Viking Village
Audio Integration & System
AZK Intro
Video Production
StarCraft 2
Concept Score / Trailer
Skillcapped Promo
Video Production