Pierre Daunis, ARKADATA

Composer with a system-design obsession and a tendency to vanish down rabbit holes. Code, motion design, music and whatever other shenanigans I've picked up since childhood, all converging on one question: how far can audio and visuals be intertwined? We've all felt it: sound, image and movement landing together so cleanly it feels authored, with nothing there to guarantee it. In games it hits hardest outside the cutscene, when a player-driven moment lands with cinematic precision but still feels like it came from you. That's what I chase: giving order to that chaos, just enough that it still feels like an accident, never so much that the system shows.

whoami